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群星烏托邦改派方法一覽 自定義艦船血條和盾條顏色

時間:2017-04-12 10:13:47
  • 來源:被玩網(wǎng)游的
  • 作者:白小白
  • 編輯:ChunTian
0

曲率再次增強,而在1.4和之前版本中關于基本資源收益的設定被從gameplay中移除,接下來是gameplay中戰(zhàn)爭分數(shù)的分析。

首先,艦隊打架的計分公式?jīng)]變;然后,封鎖的得分系數(shù)被移除了(陸軍馬鹿的最終勝利)。

WAR_SCORE_PLANET_POP = 0.5 # Relative warscore value of a planet for every Pop

星球上現(xiàn)在有多少pop會影響該星球分值,而不是以前按照建筑數(shù)量計算。

WAR_SCORE_SUBJECT_MULT = 0.5 # Planets of subjects have this multiplier attached to their warscore value

WAR_SCORE_SUBJECT_FE_MULT = 0.1 # Planets of Fallen/Awakened Empire subjects have this multiplier attached to their warscore value

新的兩個計分系數(shù),打一般國家的小弟只拿一半分,打粑粑/爺爺?shù)男〉苤荒檬种坏姆帧?/strong>

PLANET_FORTIFICATION_DEFENSE_BONUS = 50 # At 100% fortification divide damage to defending armies by this

這個數(shù)值原來是10,改成50是什么意思呢,就是說,在工事全滿的時候,派陸軍下去waaggh,會給守軍造成50%的傷害。

海軍都拆了吧,留能打掉空間站的那點就行。

GOVERNMENT_CIVIC_POINTS_BASE = 2 # Base amount of civic points (to "pay" for government civic costs)

新的有關公民點數(shù)的設定

AUTO_DECLINE_DIPLOMACY_DAYS = 180 # Number of days after which diplomatic action will automatically be declined

CUSTOM_EMPIRE_SPAWN_CHANCE = 50 # Chance that an empire will be created from an existing template instead of randomly generated (10 = 1% chance)

180天后自動拒絕某個外交提議

自定義勢力現(xiàn)在只有5%的幾率出現(xiàn)(以前是10%)。

START_ARMIES = 5 # This amount of defense armies will be generated on home planet

開局5個衛(wèi)隊,以前這里是開局7人口的設定

ADVANCED_EMPIRE_EXTRA_POPS_MIN = 2 # How many extra pops does advanced empires get on their homeworld?

ADVANCED_EMPIRE_EXTRA_POPS_MAX = 4

ADVANCED_EMPIRE_COLONY_NUM_MINES = 1

高級勢力現(xiàn)在有更多的開局人口,殖民地上也會有至少一個礦場。

GROUND_SUPPORT_ARMAGEDDON_DMG = 0.60 # Multiplier to fortification damage

軌道轟炸的新模式

## tradition cost = ( base_cost + ( ( cost_tradition * num_traditions )^traditions_exponential ) + cost_pop*num_pops ) * ( 1 + cost_planet*num_planets )

TRADITION_COST_TRADITION = 6

TRADITION_COST_TRADITION_EXP = 1.6

TRADITION_COST_MULT_NUM_COLONIES = 0.25 # Each Planet adds +X% Tradition cost

TRADITION_COST_MULT_NUM_POPS = 2 # Each Pop adds +X Tradition cost

TRADITION_COST_MULT_NUM_SLAVES = 0.50 # Each Slave adds +X% to num pops mult

TRADITION_COST_MULT_NUM_SENTIENT_ROBOTS = 1.00 # Each Sentient Robot adds +X% to num pops mult

TRADITION_COST_MULT_NUM_XENOS = 1.00 # Each Xeno Pop adds +X% to num pops mult

TRADITION_COST_MULT_NUM_XENO_SLAVES = 0.50 # Each Xeno Slave adds +X% to num pops mult

傳統(tǒng)的花費

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