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合金裝備5幻痛作者對(duì)背景故事詳解及翻譯

時(shí)間:2017-10-31 14:43:31
  • 來源:3dm-wxc_36002
  • 作者:墨非
  • 編輯:墨非
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背景故事分析

Big Boss’ organization in V is absolutely a band of criminals in the eyes of the world order. They can be viewed as a kind of war mafia, interfering in world conflicts to make money. But it’s hard to see things that way when you’re actually playing the game. Viewed from the outside, everything they do is unacceptably wrong, but playing as them makes you see them as good people. That’s why I really like Huey’s (Emmerich’s) character in V. He always says the perfect thing to make you hate him at just the right time (laughs). He seems like the worst bad guy in the game, but viewed objectively that’s not the case. As a civilian, he’s actually closer to the player than any of the other characters. The things he says actually always make sense, but that just makes you hate him more.

People who’ve played through the game will probably remember the scene in which Huey is exiled from Mother Base, arguably one of the most memorable scenes in the game.

Nojima also cites an email sent to him by Kojima in which he explains some of his intentions with the story of MGSV and the way it ends.

Early video games never had much of a story. Metal Gear was among the first to add story to its gameplay. The player controls Snake, and together we’ve told this story over the years. As the series went on, the player jumped between multiple characters like Solid Snake and Naked Snake, and the story evolved into the legend that is the Metal Gear saga. In this final Metal Gear, it was only right to return the role of Snake, the main character, to the player. It’s saying that from now on, you make the story. It’s saying this is what it means to come full circle and complete a story. If this were a one-way medium like a movie, V’s ending wouldn’t have been possible, but this was a game. This made it possible. Taking a story we’ve told together over the years, and placing it in the hands of the player. That was the real intention behind V.

If the player wasn’t a doppelganger to Big Boss in V, that would have meant Big Boss himself dying later on. And long before V, back in the original Metal Gear, the player (acting as Solid Snake) had in fact killed Big Boss. That made it important for this final instalment that the player once again enters into the story and brings things full circle in their own way. I think it’s only at that point that the story truly belongs to the player. This is “creating the story together with the player,” something that can’t be done in traditional media like movies and books. This can only be done in a video game. That’s what makes V the culmination of everything we’ve always done since the original Metal Gear.

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翻譯:

Big Boss的軍事組織在游戲的世界里是一個(gè)絕對(duì)的犯罪組織,他們被認(rèn)定為戰(zhàn)爭(zhēng)的黑手黨,參與世界的紛爭(zhēng)并賺取金錢。但是,一旦你玩過這個(gè)系列游戲,你很難認(rèn)同這種說法。從局外者的視角看,他們所做的一切是錯(cuò)誤的,也無法接受,但隨著游戲的開展你會(huì)發(fā)現(xiàn)他們是好人。這就是為什么我真的喜歡Huey博士這個(gè)游戲里的角色。他總是說笑道只有在恰當(dāng)?shù)臅r(shí)間里你才能對(duì)他深惡痛絕。他在游戲里就像是最壞的人了,但事情卻并非是那樣。作為一個(gè)人物,他確實(shí)比其他人物更貼近玩家,他所說的話確實(shí)有道理,但也就是因?yàn)檫@一點(diǎn),玩家們反而更反感他。那些已經(jīng)通關(guān)了的玩家來說,可能印象最為深刻的是Huey從母基地里驅(qū)逐出去的情景,那段爭(zhēng)執(zhí)的話語是最難忘的。

Huey是那個(gè)眼鏡男博士,是2代Otacon(Hal Emmerich)的父親。

游戲系列的制作人之間通過電子郵件往來互相談?wù)撨^合金裝備系列的故事劇情以及這作作為結(jié)尾的劇情安排。

早期的游戲之中并沒有那么多的故事劇情,合金裝備系列游戲是這個(gè)時(shí)期的游戲里最早把故事劇情貫穿于游戲游玩之中的。玩家們操控snake,同樣,制作人們這么多年也在續(xù)寫故事劇情。隨著故事劇情的發(fā)展,玩家可操控的人物從固蛇到裸蛇有一定的跳躍性,一直演變成了一部具有傳奇色彩的英雄故事。作為系列最終作品,主角當(dāng)然是回歸到snake。這也就是說,從現(xiàn)在開始,你降開創(chuàng)這個(gè)故事劇情,你將把所有的故事和劇情聯(lián)系在一起。如果這種故事用單線式的敘事方式來展現(xiàn)的話,比如電影,這部作品作為結(jié)局而言還是不足夠的,但,這是一款游戲??客婕业挠瓮婵梢宰鳛橄盗械慕K結(jié),并把這幾年來的劇情整合在一起。這是這款作品的最終目的。

這款游戲中,如果玩家操控的這個(gè)角色不是big boss的假扮替身的話,那可能big boss本人會(huì)在以后的故事中死亡。以至于,在該系列游戲首作品中的固蛇確實(shí)已經(jīng)殺死了big boss。這么設(shè)計(jì)就讓玩家在這個(gè)系列最終一部作品中,以玩家游玩游戲的方式挖掘劇情,把之前的故事串聯(lián)起來。小島認(rèn)為也就能以這種方式,讓玩家體會(huì)到游戲的故事劇情的發(fā)展在于玩家自己。這種“玩家怎么玩就會(huì)創(chuàng)造怎么樣的故事”的方式是傳統(tǒng)媒體,像電影和書之類無法比擬的。這也只能通過游戲的方式。這也意味著這部作品會(huì)自合金裝備系列游戲以來的一個(gè)收尾作品。

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