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[最高指揮官]游戲修改詳細(xì)心得

時(shí)間:2007-04-11 14:01:12
  • 作者:不死鳥
  • 編輯:ChunTian
0

再來看URB2305,Cybran族的核彈:

基本屬性同盾,但它是武器,看此段:

    Veteran = {(等級(jí)升級(jí))

        Level1 = 100,(1星所需殺人數(shù))

        Level2 = 200,

        Level3 = 500,

        Level4 = 1000,

        Level5 = 2000,(5星所需殺人數(shù))

    },

    Weapon = {

        {

            Audio = {

                Fire = Sound {

                    Bank = 'URLWeapon',

                    Cue = 'URB2305_Missile_Cruise',

                    LodCutoff = 'Weapon_LodCutoff',

                },

            },

            BallisticArc = 'RULEUBA_None',

            Buffs = {

                {

                    Add = {

                        OnImpact = true,

                    },

                    AppliedToTarget = true,

                    BuffType = 'STUN',

                    Duration = 15,

                    Radius = 40,

                    TargetAllow = 'ALLUNITS',

                },

            },

            CollideFriendly = false,

            CountedProjectile = true,

            Damage = 0,

            DamageType = 'Normal',

            DisplayName = 'EMP Flux Warhead',

            EnergyDrainPerSecond = 0,

            EnergyRequired = 0,

            FireTargetLayerCapsTable = {

                Land = 'Land|Water',

                Seabed = 'Land|Water',

                Sub = 'Land|Water',

                Water = 'Land|Water',

            },

            FiringTolerance = 2,(落點(diǎn)誤差)

            ForceSingleFire = true,(沒有試驗(yàn))

            InitialProjectileStorage = 100,(初始(造好后)自帶的彈藥數(shù))

            Label = 'NukeMissiles',

            ManualFire = 1,

            MaxProjectileStorage = 100,(最大儲(chǔ)彈量)

            MaxRadius = 20000,(最大攻擊范圍)

            MinRadius = 0,(最小攻擊范圍)

            MuzzleSalvoDelay = 0,

            MuzzleSalvoSize = 1,

            MuzzleVelocity = 0,

            NukeInnerRingDamage = 70000,(內(nèi)圈傷害值)

            NukeInnerRingRadius = 30,

            NukeInnerRingTicks = 24,

            NukeInnerRingTotalTime = 24,

            NukeOuterRingDamage = 500,(外圈傷害值)

            NukeOuterRingRadius = 40,

            NukeOuterRingTicks = 20,

            NukeOuterRingTotalTime = 10,

            NukeWeapon = true,

            ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp',(ProjectileId(發(fā)射物序號(hào)),這里很重要,按給出的路徑:安裝目錄下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打開后可以看到核彈彈頭速度等,按攔截導(dǎo)彈速度修改后,對(duì)方兩族攔截速度慢,就不能攔截你的nukeclear了)

            ProjectilesPerOnFire = 1,(每次開火的發(fā)射物數(shù),同上沒有試驗(yàn))

            RackBones = {

                {

                    MuzzleBones = {

                        'Projectile',

                    },

                    RackBone = 'Projectile',

                },

            },

            RackFireTogether = false,

            RackRecoilDistance = 0,

            RackReloadTimeout = 0,

            RackSalvoChargeTime = 0,

            RackSalvoReloadTime = 0,

            RackSalvoSize = 1,

            RackSlavedToTurret = false,

            RateOfFire = 1,(重要參數(shù),開火速率,像cyT3軌道炮為0.0375)

            TargetCheckInterval = 0.5,

            TargetRestrictDisallow = 'UNTARGETABLE',

            TurretDualManipulators = false,

            TurretPitch = 0,

            TurretPitchRange = 0,

            TurretPitchSpeed = 0,

            TurretYaw = 0,

            TurretYawRange = 0,

            TurretYawSpeed = 0,

            Turreted = false,

            WeaponCategory = 'Missile',

            WeaponRepackTimeout = 5,

            WeaponUnpackAnimation = '/units/urb2305/urb2305_aactivate.sca',

            WeaponUnpackAnimationRate = 1,

            WeaponUnpacks = true,

        },

    },

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  • 類型:即時(shí)戰(zhàn)略
  • 發(fā)行:THQ
  • 發(fā)售:2007-04-30
  • 開發(fā):Gas Powered Games
  • 語言:繁中
  • 平臺(tái):PC
  • 標(biāo)簽:戰(zhàn)爭(zhēng),科幻

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