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《德軍總部》更多按鍵設(shè)置代碼詳解

時(shí)間:2009-08-26 17:03:30
  • 來(lái)源:NC86
  • 作者:newtype2001
  • 編輯:習(xí)慣小師妹
0

翻閱assets.pk4內(nèi)的文件時(shí),發(fā)現(xiàn)一些開(kāi)發(fā)時(shí)用的按鍵綁定。於是嘗試加入到游戲設(shè)置文件中,發(fā)現(xiàn)部份可用。

將指令加入到C:\Documents and Settings\用戶(hù)名稱(chēng)\Local Settings\Application Data\id Software\WolfSP\base\wolf.cfg中即可

按鍵綁定指令格式:

[Copy to clipboard] [ - ]CODE:

bind 按鍵 "功能"

例子(將M鍵綁定為上帝模式):

bind M "god"

以下為一些測(cè)試可用的功能(//后面為功能說(shuō)明):

[Copy to clipboard] [ - ]CODE:

toggle pm_thirdperson //切換第三身視角(游戲只做了手部和槍的模型)

give all ammo //補(bǔ)充所有彈藥

toggle ui_showgun //切換顯示手部和槍的模型

god //上帝模式

screenshot //截圖,生成TGA文件

sndshot //快速截圖,據(jù)我的測(cè)試是沒(méi)感覺(jué)出和截圖功能有什麼差別

toggle con_noprint //切換顯示系統(tǒng)訊息

notarget //不會(huì)被敵人攻擊

未測(cè)試的功能:

[Copy to clipboard] [ - ]CODE:

r_showgbufferchannel 0 //0,1,2,3,4

toggle r_shadows //切換陰影顯示?

toggle r_showsurfaceinfo 4

toggle g_showhud

toggle g_usepostprocesseffects

noclip

toggle r_skipspecular

toggle g_showdebughud 5

toggle r_showtris

toggle r_skipbump

help

fxeditor

toggle com_speeds

toggle r_showPortals

toggle r_showLights 6

toggle r_showShadows 3

toggle r_showBatchSize

toggle stream_slot_list

toggle g_stopTime

com_showFPS 1

g_enableHintGUIs 0

givePowers

toggle g_showentityinfo

cmd全列表(估計(jì)也可以綁定到按鍵上):

[Copy to clipboard] [ - ]CODE:

      aasStats              show AAS statistics

      activateAFs           activates idAFEntity based entities

      activateVehicles      activates physics on sdTransport based entities

      addarrow              adds a debug arrow

      addChatLine           internal use - core to game chat lines

      addline               adds a debug line

      addObituaryLine       internal use - core to add obituary lines

      addPerformanceQuery   Displays a new performance query

      admin                 perform administration commands

      benchmark             benchmark

      benchview             benchview

      bind                  binds a command to a key

      bindRagdoll           binds ragdoll at the current drag position

      blinkline             blinks a debug line

      buildFrequencies      build a frequency table for the fixed huffman compressor

      calcMinDist           calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]

      callvote              call a vote to change server settings, etc

      camera                Sets the current view to a named camera entity, or clear the camera if no name is given

      cameraNext            Sets the current view to the next camera found in the map

      cameraPrev            Sets the current view to the previous camera found in the map

      cancelPersonalWait    cancels the personal wait

      checkNewVersion       check if a game update is available

      checkRenderEntityHandles

      clear                 clears the console

      clearGlyphCache       clears the glyph cache

      clearLights           clears all lights

      clearPerformanceQueries Removes all performance queries

      clearToolTipCookies   clears all tooltip state cookies, so they will be played again

      clientClass           change your class

      clientDefaultSpawn    revert to default spawn

      clientMessageMode     ingame gui message mode

      clientQuickChat       plays a quickchat declaration

      clientspawn           spawns a game entity

      clientTeam            change your team

      clientWaitForDeploy   wait to be deployed

      clientWaitForMedic    wait to be revived

      clientWantSpawn       tap out

      collisionModelInfo    shows collision model info

      collisionTest         runs through all entityDefs and checks for erroneous collision data whilst generating cached models

      combineCubeImages     combines six images for roq compression

      commentOutDecls

      conDump               dumps the console text to a file

      connect               connects to a server

      crash                 causes a crash

      cubeToSkybox          converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)

      cutNetDemo            cuts a network demo if valid markers are set

      cvar_restart          restart the cvar system

      cvarAdd               adds a value to a cvar

      cvarMultiply          multiplies a value to a cvar

      cycle                 cycles a cvar

      damage                apply damage to an entity

      declBaf               finishes the build process

      declMemoryReport      provides a memory report for loaded decls

      deleteSelected        deletes selected entity

      demoShot              writes a screenshot for a demo

      devmap                loads a map in developer mode

      dir                   lists a folder

      dirtree               lists a folder with subfolders

      disasmScript          disassembles script

      disconnect            disconnects from a game

      dotRenderPrograms     dots render programs

      dumpCollisionModelStats

      dumpCVars             writes out all cvars to base/cvars_.txt

      dumpMonolithicInfo

      dumpTextureInfo       Writes out resident texture info

      dumpToolTips          dumps out all the tooltips to tooltips.txt

      echo                  prints text

      envshot               takes an environment shot

      error                 causes an error

      exec                  executes a config file

      exit                  exits the game

      exportmodels          exports models

      exportScript          exports scripts to a compilable format

      findFreeString        finds the next free string id

      finishBuild           finishes the build process

      fireteam              perform fireteam related commands

      focusTool             activates the specified tool, or the first active tool if none is specified

      freeze                freezes the game for a number of seconds

      game_memory           displays game class info

      gameCrash             cause a crash in the game module (dev purposes)

      gameError             causes a game error

      generateNetDemoKeyFrames generate a keyframe file for a network demo

      getAtmosphereLightDetails Get atmosphere light details

      getviewpos            prints the current view position (x y z) yaw pitch roll

      gfxInfo               show graphics info

      give                  gives one or more items

      givereward            give reward to all players

      giveToAllPlayers      gives one or more items to all players

      god                   enables god mode

      gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)

      halfSphereToCube      converts spheremap to cubemap

      halfSphereToSkybox    converts spheremap to a skybox

      heightToNormal        does stuff with height maps

      hideSurface

      hitch                 hitches the game

      htmlCVars             write out the cvars to cvars.html

      imposter              renders imposter maps

      in_restart            restarts the input system

      invert                toggles controller up down axis

      keepTestModel         keeps the last test model in the game

      keyFrameNext          advances to the next key frame while playing back a network demo

      keyFramePrev          reverses to the previous key frame while playing back a network demo

      kill                  kills the player

      killAllBots           causes all bots on the server to suicide and respawn

      killClass             removes all entities of 'class'

      killMenus

      killMoveables         removes all moveables

      killRagdolls          removes all ragdolls

      killTransports        removes all transports

      killType              removes all entities of 'type'

      listActiveEntities    lists active game entities

      listAF                lists articulated figures

      listAnims             lists all animations

      listBinaryDecls       lists the contents of a binary decl file

      listBinds             lists key bindings

      listClasses           lists game classes

      listClientEntities    lists Client Entities

      listCmds              lists commands

      listCollisionModels   lists collision models

      listControllers       lists connected controllers and their unique hashes

      listCVars             lists cvars

      listDecals            lists decal types

      listDecls             lists all decls

      listDictKeys          lists all keys used by dictionaries

      listDictValues        lists all values used by dictionaries

      listEffects           lists effects systems

      listEntities          lists game entities

      listEntityDefs        lists entity defs

      listEvents            lists all active events

      listGameCmds          lists game commands

      listGUIs              lists all allocated GUIs

      listGUIThemes         lists GUI themes

      listImages            lists images

      listLines             lists all debug lines

      listLocStrs           lists localization strings

      listMaterials         lists materials

      listMedia             lists all models

      listModelDefs         lists model defs

      listModels            lists all models

      listModes             lists all video modes

      listOutOfLevelDecls   lists all decls which were parsed outside of level load

      listPerformanceQueries Lists the available performance queries

      listRenderBindings    lists render bindings

      listRenderEntityDefs  lists the entity defs

      listRendererCmds      lists renderer commands

      listRenderLightDefs   lists the light defs

      listRenderPrograms    lists render programs

      listScriptObjects     lists script objects

      listSkins             lists skins

      listSoundCmds         lists sound commands

      listSoundDecoders     list active sound decoders

      listSounds            lists all sounds

      listSoundShaders      lists sound shaders

      listSoundUsage        lists all sound shader usage

      listSpawnArgs         list the spawn args of an entity

      listStuffTypes        lists stuff types

      listSurfaceTypes      lists surface types

      listSystemCmds        lists system commands

      listTables            lists tables

      listTemplates         lists templates

      listTexUsage          lists model texture usage

      listThreads           lists script threads

      listToolCmds          lists tool commands

      listVehicleScripts    lists vehicle scripts

      listVertexCache       lists vertex cache

      listVotes

      loadtool              loads a tool DLL

      makeAmbientMap        makes an ambient map

      makeEnvMaps           Recreates the environment maps for the level

      makeMegaTexture       processes giant images

      makePerlin            makes perlin nose maps

      map                   loads a map

      mapshot               Takes an environment shot.

      memoryDump            creates a memory dump

      memoryDumpCompressed  creates a compressed memory dump

      memoryDumpPerClass    creates a memory dump per class

      memoryReport          creates a memory report

      modulateLights        modifies shader parms on all lights

      networkSpawn          spawns a game entity during a network game

      nextAnim              shows next animation on test model

      nextFrame             shows next animation frame on test model

      nextMap               change to the next map

      noclip                disables collision detection for the player

      nodeActive            sets a node to active, or inactive

      nodeAdd               adds a vehicle nav node to the map for the bots

      nodeDel               deletes the nearest node.

      nodeFlags             sets a node's flags. 0 = NORMAL, 1 = WATER

      nodeLink              create a link from the last node to this one and back.

      pass 'oneway' to make it a one way link.  pass 'clear' to start a new chain of links.

      nodeName              renames the nearest node (handy for script access).  argument:

      nodeRadius            sets the radius for the nearest node.  argument:

      nodeTeam              changes the team the nearest node is associated with. team:

      nodeView              view a node

      notarget              disables the player as a target

      parse                 prints tokenized string

      path                  lists search paths

      pauseGame             pauses the game

      pauseNetDemo          toggles pause while playing back a network demo

      placeDemoCutEndMarker places end marker for demo cutting

      placeDemoCutStartMarker places start marker for demo cutting

      playJumpStartDemo     plays back a jump start demo

      playNetDemo           plays back a network demo

      popLight              removes the last created light

      popPerformanceQuery   Removes a performance query

      prevAnim              shows previous animation on test model

      prevFrame             shows previous animation frame on test model

      printAF               prints an articulated figure

      printDecal            prints a decal type

      printEffects          prints an effects system

      printEntityDef        prints an entity def

      printGuiProperty      Prints a property in the named gui

      printGuiStats         Prints statistics for a gui

      printLocStr           prints a localization string

      printMaterial         prints a material

      printModel            prints model info

      printModelDefs        prints a model def

      printSkin             prints a skin

      printSoundShader      prints a sound shader

      printStuffType        prints a stuff type

      printSurfaceType      prints a surface type

      printTable            prints a table

      printTemplate         prints a template

      printVehicleScripts   prints a vehicle script

      quit                  quits the game

      quitToSP              returns to SP

      rcon                  sends remote console command to server

      reconnect             reconnect to the last server we tried to connect to

      recordNetDemo         records a network demo

      reexportModels        reexports models

      regenerateWorld       regenerates all interactions

      reloadAnims           reloads animations

      reloadDecls           reloads decls

      reloadEngine          reloads the engine down, including the file system

      reloadGlyphSpecials   relaods the glyph specials

      reloadGuiGlobals      reloads gloabal gui properties

      reloadImages          reloads images

      reloadLanguage        reload language dictionaries

      reloadModels          reloads models

      reloadScript          reloads scripts

      reloadSounds          reloads all sounds

      reloadSurface         reloads the decl and images for selected surface

      reloadTools           shuts down all tools and rescans the fs_toolPaths

      reloadTunables        reload tunable stats dict

      reloadUserGroups      reloads user groups

      remove                removes an entity

      removeline            removes a debug line

      removeRedundantDeclText

      renderbump            renders a bump map

      renderbumpFlat        renders a flat bump map

      renderLight           bakes light

      rendermapshot         takes an environment shot

      renderNetDemo         plays back a network demo, capturing frames to disk

      reparseDecls          reparses decls

      reportAnimState       Reports the entity number's current animation state

      reportEffectUsage

      reportImageDuplication checks all referenced images for duplications

      reportPakChecksums    reports a set of MD5 hashes for pak files

      reportSurfaceAreas    lists all used materials sorted by surface area

      reset                 resets a cvar

      resetAllBotsGoals     causes all bots to dump their current goals and start fresh

      s_restart             restarts the sound system

      saveMoveables         save all moveables to the .map file

      saveNodes             saves the nav nodes to.nav

      saveRagdolls          save all ragdoll poses to the .map file

      saveSelected          saves the selected entity to the .map file

      say                   text chat

      sayFireteam           fireteam text chat

      sayTeam               team text chat

      screenshot            takes a screenshot

      serverInfo            shows server info

      serverMapRestart      restart the current game

      serverStartDemos      forces all clients to start recording demos

      set                   sets a cvar

      seta                  sets a cvar and flags it as archive

      setAtmosphere         Set the atmosphere for the current area

      setGuiProperty        Sets a property in the named gui

      setimageviewpos

      setLightInfo

      setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value

      setp                  sets a cvar and flags it as archive and profile

      sets                  sets a cvar and flags it as server info

      sett                  sets a cvar and flags it as tool

      setu                  sets a cvar and flags it as user info

      setviewpos            sets the current view position (x y z) yaw pitch roll

      shaderPerformance     Export some shader performance info

      showDictMemory        shows memory used by dictionaries

      showFPSBandings       shows breakdown of fps

      showInteractionMemory shows memory used by interactions

      showStringMemory      shows memory used by strings

      showSurface

      showSurfaces

      showTriSurfMemory     shows memory used by triangle surfaces

      sizeDown              makes the rendered view smaller

      sizeUp                makes the rendered view larger

      spawn                 spawns a game entity

      spawnServer           spawns a server

      startBuild            prepares to make a build

      stats                 stats debugging tool

      stopNetDemo           stops network demo recording

      superScreenShot       takes a big screenshot

      takeViewNote

      teleport              teleports the player to an entity location

      testAnim              tests an animation

      testBlend             tests animation blending

      testDamage            tests a damage def

      testDeath             tests death

      testDecls             runs through all decls and checks for broken/defaulted ones

      testDumpLocalStats

      testDumpStats

      testGiveXP

      testGUI               Replace the main menu with a test gui.

      testImage             displays the given image centered on screen

      testIncSvStat

      testLight             tests a light

      testLoadLocalStats

      testmap               tests a map

      testModel             tests a model

      testmodelsound

      testParticleStopTime  tests particle stop time on a test model

      testPointLight        tests a point light

      testPrecache          Precaches an entitydef, then spawns it, to check for any additional unprecached media

      testProficiency

      testPurchase

      testSetSvStat

      testShaderParm        sets a shaderParm on an existing testModel

      testSIMD              test SIMD code

      testSkin              tests a skin on an existing testModel

      testSound             tests a sound

      teststats

      testUnlock

      testVoip

      testWarning           test warnings!

      timeNetDemo           times a network demo

      timeServer            time a server

      toggle                toggles a cvar

      toggleNetDemo         toggles demo recording status

      touch                 touches a decl

      touchCollision

      touchFile             touches a file

      touchFileList         touches a list of files

      touchModel            touches a model

      trigger               triggers an entity

      unbind                unbinds any command from a key

      unbindall             unbinds any commands from all keys

      unbindRagdoll         unbinds the selected ragdoll

      unPauseGame           unpauses the game

      useWeapon             switch to the named inventory item. this is looked up from the player's team def

      validateModel         validates a model

      vid_restart           resizes/fullscreens the game window

      vote                  send your vote response

      vstr                  inserts the current value of a cvar as command text

      wait                  delays remaining buffered commands one or more frames

      where                 prints the current view position (x y z) yaw pitch roll

      wikiClassPage         dumps wiki formatted entity class information

      wikiClassTree         dumps wiki formatted entity class information

      wikiCVars             write out the cvars to cvars.txt, suitable for pasting into wiki

      wikiEventInfo         dumps wiki formatted script event information

      wikiFormatCode        dumps wiki formatted versions of the script files

      wikiScriptClassPage   dumps wiki formatted script object information

      wikiScriptFileList    dumps wiki formatted script file list

      wikiScriptTree        dumps wiki formatted script object hierarchy

      win                   Sets the winning team to allied or axis and ends game

      writeConfig           writes a config file

      writeImage            writes the given image to disk

      writeJumpStartDemo    writes a jump start demo file, allows you to start further in a demo

      writePrecache         writes precache commands

      zoomInCommandMap      zoom in the command map

      zoomOutCommandMap     zoom out the command map

3DM《德軍總部》游戲?qū)n}頁(yè):http://shiweihua673.cn/games/589-1.htm

8.2
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  • 類(lèi)型:第一人稱(chēng)射擊
  • 發(fā)行: Activision
  • 發(fā)售:2009-08-18
  • 開(kāi)發(fā):Raven Software,id
  • 語(yǔ)言:英文
  • 平臺(tái):PC
  • 標(biāo)簽:戰(zhàn)爭(zhēng),槍?xiě)?zhàn),微軟出品

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