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純屬一派胡言!淺析XBOX360版[孤島危機(jī)]事件

時(shí)間:2007-01-20 12:13:00
  • 來源:太平洋游戲網(wǎng)
  • 作者:不死鳥
  • 編輯:ChunTian

之前X360版孤島危機(jī)的消息一出,輿論各界就炸開了鍋。首先,從根本上很多人就希望能看到這款游戲能夠出現(xiàn)在家用機(jī)上。其次,就是很多不人將1UP的新聞原稿視而不見。所以才產(chǎn)生了后面大家所看到的關(guān)于,1UP的記者已經(jīng)看過了X360版,并且確認(rèn)除了一些細(xì)節(jié)方面縮水外,整體游戲?qū)⒑蚉C版完全一致的虛假消息!

以現(xiàn)階段家用機(jī)的實(shí)力,想要完美移植是絕對(duì)不可能的

小編在此也不想去聲討那些不負(fù)責(zé)任的“新聞制造者”。小編只是想將新聞原稿放出,和廣大玩家一起來看看,這所謂的360版孤島危機(jī)。

首先,小編先給大家看看新聞原稿:

This is getting really confusing. In one corner we have Cevat Yerli (CEO of Crytek) explaining that there's absolutely no plans for a console port of Crysis. But in the other corner you have reports such as this one which suggest otherwise. I'll definitely be following up on this report with information from Crytek. There's a possibility that the guys in this podcast started getting mixed up with the Xbox360 version of Age of Conan. They do say though that it won't be the same game as on the PC which sounds exactly like something Crytek would do. They wouldn't just port a game, they'd make it unique for that specific platform.

1UP also talked for atleast 5 minutes about their experience with Crysis at CES 2007. They discuss the graphics, nano-suit and tell stories of what they witnessed when observing Crysis. This really is podcast to be heard. I've edited out the rest of the podcast so it only leaves the part about Crysis, but I've also provided a link to the full podcast where Crysis starts to mentioned around 19 minutes into the mp3

別說完美移植,就光是普通的縮水移植,難度就不小

很明顯,新聞原稿中CEO of Crytek并沒有表示在家用機(jī)平臺(tái)上移植《孤島危機(jī)》的計(jì)劃,但是同時(shí)也聲稱并不是完全沒有可能在家用機(jī)玩到《孤島危機(jī)》。只不過這將會(huì)是一款和PC上完全不同的游戲??吹竭@,相信很多人都會(huì)明白了。這個(gè)作法和當(dāng)年的《孤島驚魂》的XBOX版作法完全相同。就是使其成為一款獨(dú)立的游戲,這樣既不會(huì)受到硬件的限制而導(dǎo)致縮水,同時(shí)還能吸引很多已經(jīng)買過PC版的玩家再次購買。是一種相當(dāng)高明的作法。

眾所周知,X360采用的是DX9的技術(shù),而《孤島危機(jī)》則是一款對(duì)應(yīng)DX10,并且讓無數(shù)頂級(jí)PC汗顏的游戲。從游戲的視頻上我們不難看出,游戲的畫面素質(zhì)遠(yuǎn)超先階段的所有家用機(jī)游戲。所以在硬件參數(shù)已經(jīng)固定的家用機(jī)上移植這樣的游戲,難度是可想而知的。就算能夠移植,那么開發(fā)商能保證游戲縮水的程度嗎?如果畫面只有原先的60%,那么還會(huì)有人去買嗎?至于PS3版的《孤島危機(jī)》,大家還是忘記吧。因?yàn)镻S3采用的是DX完全不同的OPGL2,所以移植的難度幾乎是難于登天。

以上就是之前沸沸揚(yáng)揚(yáng)的X360版《孤島危機(jī)》事件的始末。還是那句話,想要玩到真正的《孤島危機(jī)》嗎?還在等什么!去升級(jí)PC吧!

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